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Summary

The methods of production and consumption in game are as follows:

Tokens
Productio
Consumption
Allocation

MIT

50% used for world creation and issued following certain rules: investors, foundations, project teams, liquidity, etc.

NFT Merging

100% of MIT moved to burn address

Unlocking MIT Blindboxes

Purchasing DAO Artifacts Blindboxes

50% will be allocated to players through individual PVP and DAO Seasonal Ranked Tournament following the guideline in economic whitepaper

NFT Upgrade

50% will be burnt; 15% will be used as incentive for MIT-Stable Coin LP; 25% will be used for game ecosystem; 10% will be given to game operation team

NFT Minting

NFT Trading Fee

20% of MIT will be burnt or bought back. 80% will be added to community vault

HY

Generated from PVP battles. Staking MIT grants VIP; Or you can possess more NFTs to get more HY

Tesseract Exchange

Once the in-game HY is exchanged into Tesseract: 50% of the HY will be burnt; 10% of the HY will be used as incentive for MIT-HY game LP; 10% of the HY will be used as incentive for HY-Stable Coin LP; 5% of the HY will be given to game promoters; 5% of the HY will be used for game ecosystem

Fiat will be added to community depository for the dynamic expenditure in ads campaign on Web2, game operation, and HY buy-back.

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