Summary
The methods of production and consumption in game are as follows:
MIT
50% used for world creation and issued following certain rules: investors, foundations, project teams, liquidity, etc.
NFT Merging
100% of MIT moved to burn address
Unlocking MIT Blindboxes
Purchasing DAO Artifacts Blindboxes
50% will be allocated to players through individual PVP and DAO Seasonal Ranked Tournament following the guideline in economic whitepaper
NFT Upgrade
50% will be burnt; 15% will be used as incentive for MIT-Stable Coin LP; 25% will be used for game ecosystem; 10% will be given to game operation team
NFT Minting
NFT Trading Fee
20% of MIT will be burnt or bought back. 80% will be added to community vault
HY
Generated from PVP battles. Staking MIT grants VIP; Or you can possess more NFTs to get more HY
Tesseract Exchange
Once the in-game HY is exchanged into Tesseract: 50% of the HY will be burnt; 10% of the HY will be used as incentive for MIT-HY game LP; 10% of the HY will be used as incentive for HY-Stable Coin LP; 5% of the HY will be given to game promoters; 5% of the HY will be used for game ecosystem
Fiat will be added to community depository for the dynamic expenditure in ads campaign on Web2, game operation, and HY buy-back.
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