2 Tokenomics and Value Matrix
Introduction for Tokenomics
Last updated
Introduction for Tokenomics
Last updated
2.1 New Economics Model
Axie Infinity and Farmers World designed the first generation of the GameFif economic model. While they achieved great short-term success, their model was ultimately unsustanable for the long-term. We have designed a brand new economic model based on the merits of the first generation GameFi economic model but in an optimized form. This model can sustain a healthy project operation, while allowing the players to earn a substantial profit.
2.2 Theoretical Foundations of the Economic Model
In the economic model designed by Axie Infinity and Farmers World, you can earn a stable income once you have invested in the NFTs. But it is essentially still a model of "mining, withdrawing, and selling" derived from DeFi. A project cannot be successful long-term if it is not popular enough during the early stage. If it is popular enough, it might be hyped up considerably. However, it will swiftly die down after that due to the lack of momentum. In the new GalaxyBlitz model, 20% of the yield from the ecosystem and the player's in-game spent tokens will be added to the PVP prize pool as rewards for the players who take part in the PVP mode; 10% of the aforementioned wealth will be added to the in-game liquidity pool of MIT-HY; 10% will be added to the liquidity pool of USDT-HY; 5% will be given to the game’s promoters; and 5% will be contributed to the game ecosystem..50% of the player's spent tokens will be outright burnt, creating a natural deflation of the tokens. When there are more players joining the game, the in-game consumption will also increase, which will make the prize pool grow bigger, so that the player's average profit will not drop significantly. When there are fewer players in the game, the in-game consumption will also be reduced, which will make the prize pool shrink, curbing inflation. In response to the rapid growth of players, the project manager can also moderately adjust the output of the rewards in the system to ensure the profits of the players. On top of that, we always place the playability of the game above anything else. e The time and effort that the players have invested in the game will be directly reflected in the development of their bases, troops and technology, so as to enhance the strength to create a higher profit. The ultimate vision is to create a healthy microeconomic ecosystem consisting of multiple groups with ultimately different aims when they play the game, such as casual gamers, social gamers, in-game token earners, and open world explorers.
2.3 Illustration
Ø The player can play the game for free or spend USDT, BNB for a higher quality of gameplay. The stats of NFT Heroes are higher than the common free heroes;
Ø The miner-type structures at the base offer the common resources in the game: Titanium, Gas, Ice, star coins. Playing the PVE mode can also earn more in-game resources.
Ø The stats of the soldiers and common heroes can also be increased through spending the resources;
Ø You can also join the PVP, DAO tournaments to earn MIT and HY. HY can be used to exchange for the common resources in the game; MIT and HY can further boost your strength and the extra MIT and HY you have earned can also be sold for more profits on the secondary market;
Ø You can also mint more NFT Heroes. The bred NFTs can be used to merge more advanced NFTs, allowing you to gain more strength to earn more MIT. The extra HY can also be sold on the secondary market for profits;
2.4 Production and Consumption of MIT
MIT is produced by PVP and GVG. A small amount of MIT may also be produced from events taking place on special occasions. . The consumption of MIT mainly revolves around the improvement of NFTs.
2.5 Burning and Inflation of MIT
All MIT consumed in the NFT merging will be burnt; 50% of the MIT consumed in NFT minting and upgrade will be burnt; 15% will be added to the MIT-USDT LP; 25% will be used for the game ecosystem; 10% will be used for the operation of the game developers.
2.6 Production and Consumption of HY
HY is produced from PVP and GVG. The player's strength and strategy technique will determine the output of HY. You can earn common in-game resources from playing a lot of PVE game modes, allowing you to quickly improve the power of the heroes and soldiers, earning more HY yield. In the GVG tournament, a powerful and united DAO is the key to earning a lot of HY. In addition, staking MIT grants VIP status, allowing you to significantly increase the output of HY after a PVP victory.